Building the Classroom of the Future: Utilizing Interactive Educational Applications in Elementary Learning
Keywords:
Educational Technology, Future Classroom, Interactive Educational Applications, Primary EducationAbstract
The development of digital technology has had a significant impact on various aspects of life, including primary education. The background of this study is the need to transform conventional teaching methods into more engaging and relevant approaches that meet the needs of today’s digital generation. The purpose of this research is to explore the utilization of interactive educational applications in building an innovative, effective, and enjoyable future classroom for elementary school students. The method used in this study is a descriptive qualitative approach with case studies in several elementary schools that have implemented interactive technologies such as ClassDojo, Kahoot, and Quizizz. The results show that the use of interactive educational applications can increase students’ learning motivation, strengthen conceptual understanding, and create a collaborative and participative learning environment. In addition, teachers also feel assisted in the planning, implementation, and evaluation processes of learning. The conclusion of this study is that interactive educational applications are a strategic solution for building future classrooms that are adaptive to technological developments and the learning needs of 21st-century students.
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