Gamification in Learning: The Application of Kahoot and Quizizz to Enhance Student Participation. Education Journal, [S. l.], v. 1, n. 1, p. 23–32, 2025. Disponível em: https://journal.zmsadra.or.id/index.php/edunalar/article/view/15. Acesso em: 4 apr. 2026.